I'm a gay, left-handed ginger. I went to art school for a degree in Playwriting/Screenwriting and History. A hedgehog named Delilah was my roommate. I'm a barista in Brooklyn when coffee's never been more expensive.
I've been called a delightful being of chaos, but that might just be my unpredicatable D&D game.
Being a historian is a major passion of mine. I love studying American media history, and how what we say about the past informs what work we create in the present. What movies have the power to shape how we remember historical events? How do we compare what we're perceiving from a movie or play to the author's intent? What did creators say without realizing it? The evolution of media impacts how we record history, and how we talk about it. It's all fascinating, and when I have more to say, I'll start posting about it on Youtube.
I'm always working on something new. Is it a play? Book? Game? It always depends on what kind of story I want to tell and how. Usually, it's a few projects at once.
I've got some parting questions before you keep reading- How can we break the mold of traditional storytelling, and say something new and exciting?
What stories aren't being told right now?
Want to hear more? Want to collaborate? Want to hear some horrifying trivia?
Contact me!
Graduation 2019, Photo Credit: Chris Griffiths
As long as I am creating, I am happy.
I like to write anything and everything that captures my attention. I do not bind myself to one genre or medium. I love finding a new way to tell a story, and with every project I embark on, I make sure to learn or try something new.
My work tends to be character driven, and I love playing with the fourth wall. I am also a particularly visual writer, who loves to focus on creating lasting images. Frequently, with new projects I tend to come up with my final image first- a creative and interesting place to leave the audience. I often work backwards from there, coming up with characters and conflict that will bring everyone to that final moment. Knowing where I want everyone to end up keeps me focused and driven.
Another key focus of mine is collaborative storytelling. Using Dungeons & Dragons and other table-top roleplaying games invests entire groups of people in builing a story together. Stories are meant to be shared. A table full of friends can weave a tearjerking, hilarious narrative. We share laughter and catharsis that I want to replicate everywhere.
I'm also thinking about disability and accessbility. It's in my work, and in my characters. Disabled people are wildly under- and mis-represented, and if I have the ability to create multi-dimensional characters that help fight stereotypes, I'm going to. Everyone should be able to enjoy a story to the fullest scope possible, both in the story itself, and the building of it.
Editing is just as fun as writing for me. It's a different challenge of figuring out what you need to get somethng right. Poking holes into a narrative so it can be put back together. It's important in creating to make sure you're also collaborating, and working together to be ready to answer any question about a story or its world.
The entire time, I'll be asking myself the same questions. What pictures can I imprint in the audience's mind? What pictures can I imprint in the audience's mind with words alone? Is it accessible? Is it fun?
Art is a crucial piece of what makes us human, and art should reflect humanity as it is- beautiful and diverse.
Me, posing with a jar of dice and dressed up for D&D. 12/2020. Photo: Matteo Boyd
My dice tray, showing two D20s, with the faces showing numbers 19 and 20. 12/2020.